UML 2 and the Unified Process : Practical Object-Oriented Analysis and Design, 2/e

UML 2 and the Unified Process : Practical Object-Oriented Analysis and Design, 2/e

作者: Jim Arlow Ila Neustadt
出版社: Addison Wesley
出版在: 2005-06-01
ISBN-13: 9780321321275
ISBN-10: 0321321278
裝訂格式: Paperback
總頁數: 624 頁




內容描述


Descriptions:

This thoroughly revised edition provides an
indispensable and practical guide to the complex process of object-oriented
analysis and design using UML 2. It describes how the process of OO analysis
and design fits into the software development lifecycle as defined by the
Unified Process (UP).
UML 2 and the Unified Process
contains a wealth of practical, powerful, and useful techniques that
you can apply immediately. As you progress through the text, you will learn OO
analysis and design techniques, UML syntax and semantics, and the relevant
aspects of the UP. The book provides you with an accurate and succinct summary
of both UML and UP from the point of view of the OO analyst and
designer.
This book provides

Chapter roadmaps, detailed diagrams, and
margin notes allowing you to focus on your needs

Outline summaries for each chapter, making it
ideal for revision, and a comprehensive index that can be used as a
reference
New to this edition:

Completely revised and updated for UML 2
syntax

Easy to understand explanations of the new UML
2 semantics

More real-world examples

A new section on the Object Constraint
Language (OCL)

Introductory material on the OMG's Model
Driven Architecture (MDA)
The accompanying website provides

A complete example of a simple e-commerce
system

Open source tools for requirements engineering
and use case modeling

Industrial-strength UML course materials based
on the book
Table of
Contents:

Acknowledgments.
Preface.
I. INTRODUCING UML AND UP.

  1. What is UML?
        1.1 Chapter roadmap
        1.2 What is UML?
        1.3 The birth of UML
        1.4 MDA - the future of UML
        1.5 Why "unified"?
        1.6 Objects and UML
        1.7 UML structure
        1.8 UML building blocks
        1.9 UML common mechanisms
        1.10 Architecture
        1.11 What we have learned
  2. What is the Unified Process?
        2.1 Chapter roadmap
        2.2 What is UP?
        2.3 The birth of UP
        2.4 UP and the Rational Unified
    Process
        2.5 Instantiating UP for your
    project
        2.6 UP axioms
        2.7 UP is an iterative and incremental
    process
        2.8 UP structure
        2.9 UP phases
        2.10 What we have learned
    II. REQUIREMENTS.
  3. The requirements workflow.
        3.1 Chapter roadmap
        3.2 The requirements
    workflow
        3.3 Software requirements -
    metamodel
        3.4 Requirements workflow
    detail
        3.5 The importance of
    requirements
        3.6 Defining requirements
        3.7 Finding requirements
        3.8 What we have learned
  4. Use case modeling.
        4.1 Chapter roadmap
        4.2 Use case modeling
        4.3 UP activity: Find actors and use
    cases
        4.4 UP activity: Detail a use
    case
        4.5 Use case specification
        4.6 Requirements tracing
        4.7 When to apply use case
    modeling
        4.8 What we have learned
  5. Advanced use case modeling.
        5.1 Chapter roadmap
        5.2 Actor generalization
        5.3 Use case generalization
        5.4 "include"
        5.5 "extend"
        5.6 When to use advanced
    features
        5.7 Hints and tips for writing use
    cases
        5.8 What we have learned
    III. ANALYSIS.
  6. The analysis workflow.
        6.1 Chapter roadmap
        6.2 The analysis workflow
        6.3 Analysis artifacts -
    metamodel
        6.4 Analysis workflow detail
        6.5 Analysis model - rules of
    thumb
        6.6 What we have learned
  7. Objects and classes.
        7.1 Chapter roadmap
        7.2 What are objects?
        7.3 UML object notation
        7.4 What are classes?
        7.5 UML class notation
        7.6 Scope
        7.7 Object construction and
    destruction
        7.8 What we have learned
  8. Finding analysis classes.
        8.1 Chapter roadmap
        8.2 UP activity: Analyze a use
    case
        8.3 What are analysis
    classes?
        8.4 Finding classes
        8.5 Creating a first-cut analysis
    model
        8.6 What we have learned
  9. Relationships.
        9.1 Chapter roadmap
        9.2 What is a relationship?
        9.3 What is a link?
        9.4 What is an association?
        9.5 What is a dependency?
        9.6 What we have learned
  10. Inheritance and polymorphism.
        10.1 Chapter roadmap
        10.2 Generalization
        10.3 Class inheritance
        10.4 Polymorphism
        10.5 Advanced generalization
        10.6 What we have learned
  11. Analysis packages.
        11.1 Chapter roadmap
        11.2 What is a package?
        11.3 Packages and namespaces
        11.4 Nested packages
        11.5 Package dependencies
        11.6 Package generalization
        11.7 Architectural analysis
        11.8 What we have learned
  12. Use case realization.
        12.1 Chapter roadmap
        12.2 UP activity: Analyze a use
    case
        12.3 What are use case
    realizations?
        12.4 Use case realization -
    elements
        12.5 Interactions
        12.6 Lifelines
        12.7 Messages
        12.8 Interaction diagrams
        12.9 Sequence diagrams
        12.10 Combined fragments and
    operators
        12.11 Communication diagrams
        12.12 What we have learned
  13. Advanced use case realization.
        13.1 Chapter roadmap
        13.2 Interaction occurrences
        13.3 Continuations
        13.4 What we have learned
  14. Activity diagrams.
        14.1 Chapter roadmap
        14.2 What are activity
    diagrams?
        14.3 Activity diagrams and the
    UP
        14.4 Activities
        14.5 Activity semantics
        14.6 Activity partitions
        14.7 Action nodes
        14.8 Control nodes
        14.9 Object nodes
        14.10 Pins
        14.11 What we have learned
  15. Advanced activity diagrams.
        15.1 Chapter roadmap
        15.2 Connectors
        15.3 Interruptible activity
    regions
        15.4 Exception handling
        15.5 Expansion nodes
        15.6 Sending signals and accepting
    events
        15.7 Streaming
        15.8 Advanced object flow
    features
        15.9 Multicast and
    multireceive
        15.10 Parameter sets
        15.11 "centralBuffer" node
        15.12 Interaction overview
    diagrams
        15.13 What we have learned
    IV. DESIGN.
  16. The design workflow.
        16.1 Chapter roadmap
        16.2 The design workflow
        16.3 Design artifacts -
    metamodel
        16.4 Design workflow detail
        16.5 UP activity: Architectural
    design
        16.6 What we have learned
  17. Design classes.
        17.1 Chapter roadmap
        17.2 UP activity: Design a
    class
        17.3 What are design
    classes?
        17.4 Anatomy of a design
    class
        17.5 Well-formed design
    classes
        17.6 Inheritance
        17.7 Templates
        17.8 Nested classes
        17.9 What we have learned
  18. Refining analysis relationships.
        18.1 Chapter roadmap
        18.2 Design relationships
        18.3 Aggregation and
    composition
        18.4 Aggregation semantics
        18.5 Composition semantics
        18.6 How to refine analysis
    relationships
        18.7 One-to-one associations
        18.8 Many-to-one
    associations
        18.9 One-to-many
    associations
        18.10 Collections
        18.11 Reified relationships
        18.12 Exploring composition with
    structured classes
        18.13 What we have learned
  19. Interfaces and components.
        19.1 Chapter roadmap
        19.2 UP activity: Design a
    subsystem
        19.3 What is an interface?
        19.4 Provided and required
    interfaces
        19.5 Interface realization vs.
    inheritance
        19.6 Ports
        19.7 Interfaces and component-based
    development
        19.8 What is a component?
        19.9 Component stereotypes
        19.10 Subsystems
        19.11 Finding interfaces
        19.12 Designing with
    interfaces
        19.13 Advantages and disadvantages of
    interfaces
        19.14 What we have learned
  20. Use case realization-design.
        20.1 Chapter roadmap
        20.2 UP activity: Design a use
    case
        20.3 Use case
    realization-design
        20.4 Interaction diagrams in
    design
        20.5 Modeling concurrency
        20.6 Subsystem interactions
        20.7 Timing diagrams
        20.8 Example of use case
    realization-design
        20.9 What we have learned
  21. State machines.
        21.1 Chapter roadmap
        21.2 State machines
        21.3 State machines and the
    UP
        21.4 State machine diagrams
        21.5 States
        21.6 Transitions
        21.7 Events
        21.8 What we have learned
  22. Advanced state machines.
        22.1 Chapter roadmap
        22.2 Composite states
        22.3 Submachine states
        22.4 Submachine
    communication
        22.5 History
        22.6 What we have learned
    V. IMPLEMENTATION.
  23. The implementation workflow.
        23.1 Chapter roadmap
        23.2 The implementation
    workflow
        23.3 Implementation artifacts -
    metamodel
        23.4 Implementation workflow
    detail
        23.5 Artifacts
        23.6 What we have learned
  24. Deployment.
        24.1 Chapter roadmap
        24.2 UP activity: Architectural
    implementation
        24.3 The deployment diagram
        24.4 Nodes
        24.5 Artifacts
        24.6 Deployment
        24.7 What we have learned
    VI. SUPPLEMENTARY MATERIAL.
  25. Introduction to OCL.
        25.1 Chapter roadmap
        25.2 What is the Object Constraint
    Language (OCL)?
        25.3 Why use OCL?
        25.4 OCL expression syntax
        25.5 Package context and
    pathnames
        25.6 The expression context
        25.7 Types of OCL
    expressions
        25.8 The expression body
        25.9 OCL navigation
        25.10 Types of OCL expression in
    detail
        25.11 OCL in other types of
    diagrams
        25.12 Advanced topics
        25.13 What we have learned
    Appendix 1: Example use case model.
    Appendix 2: XML and use cases.
    Bibliography.
    Index.



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